Files
joke-app/e2e/games.e2e.ts
EJClaw 4c5c3e5707 M4: 원카드 규칙·화면·테스트
- 규칙 모듈 packages/games/src/one-card: 원카드(트럼프 54장, 6명부터 2벌)와 색깔 카드(108장) 두 모드.
  공격·받아치기·3 방어·7 무늬 지정·J/Q/K·조커 기준 카드·여러 장 내기·마지막 카드 제한, 원카드 선언/잡기,
  파산, 드로우 더미 재구성, +4 의심하기(의심한 사람에게만 손패 공개), +2/+4 받아치기, 목표 점수 여러 판,
  시간 초과(자동 먹기·넘기기·받아들이기, 3번 연속이면 5초), 나가기. 모든 옵션에 한국어 메타.
- 테스트: 문서 10절 시나리오 45개 + 모드별 무작위 대국 1,000판(카드 수 보존, 종료, 결정성, 유출, onTimeout 합법)
  + 엔진 randomPlayout(매 단계 유출·직렬화 검사) 18판.
- 화면 apps/web/src/games/one-card: 상대 좌석, 판(더미·바닥·방향·지정 무늬/색·공격 누적), 손패(정렬·힌트·
  두 번 눌러 내기·끌어 놓기·방향키), 원카드 버튼, 무늬/색 고르기, 의심하기, 기록·특수 카드 표.
  색깔 카드는 직접 그린 SVG(색맹용 무늬 패턴과 색 이름 포함).
- 등록: GAMES, 카탈로그, 웹 레지스트리, 아이콘(곧 나와요 목록에서 제외), E2E 계획(PC 1 + 휴대폰 2).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 04:40:21 +09:00

252 lines
11 KiB
TypeScript

/**
* M2 smoke E2E for every 2-player game (docs/10 §2): PC host creates the room from the game page,
* a phone friend joins by link, host starts, both see the board, a few legal moves are played via
* the keyboard (role="grid" boards support arrows + Enter) and reach the opponent.
* Run: bun e2e/games.e2e.ts [gameId...] (needs apps/web/dist built)
*/
import { chromium, type Page } from 'playwright-core';
import { mkdirSync, mkdtempSync } from 'node:fs';
import { join } from 'node:path';
import { loadConfig } from '../apps/server/src/config';
import { startServer } from '../apps/server/src/server';
const PORT = Number(process.env.E2E_PORT ?? 4519);
const ORIGIN = `http://localhost:${PORT}`;
const SHOTS = process.env.E2E_SHOTS ?? join(import.meta.dir, '../test-results');
mkdirSync(SHOTS, { recursive: true });
/** Per game: key sequences on the grid, in turn order (first mover, second mover, ...). */
interface Plan {
/** Total players including the host (default 2). Extra players join on phones. */
players?: number;
/** Steps run before normal moves (e.g. janggi formation choice). */
setup?: (host: Page, guest: Page) => Promise<void>;
/** Board games: key sequences on the grid, in turn order. */
moves?: string[][];
/** Card games: custom driver over all pages (host first). */
drive?: (pages: Page[]) => Promise<void>;
}
/** Card games: whoever has the turn presses the first available safe action (check/call/…) until `rounds` actions were taken. */
async function pressActions(pages: Page[], labels: RegExp, rounds: number) {
for (let n = 0; n < rounds; n++) {
let done = false;
for (let t = 0; t < 150 && !done; t++) {
for (const p of pages) {
const btn = p.getByRole('button', { name: labels }).first();
if ((await btn.count()) && (await btn.isEnabled({ timeout: 200 }).catch(() => false))) {
if (await btn.click({ timeout: 1000 }).then(() => true, () => false)) {
done = true;
break;
}
}
}
if (!done) await pages[0]!.waitForTimeout(100);
}
if (!done) throw new Error(`no action button matching ${labels} became available (step ${n + 1})`);
await pages[0]!.waitForTimeout(150);
}
}
/** Waits until every page shows the hand result, then presses "다음 판으로" where it is offered. */
async function finishHand(pages: Page[]) {
for (const p of pages) await p.getByText('이번 판 결과').first().waitFor({ timeout: 10_000 });
}
const PLANS: Record<string, Plan> = {
seotda: {
// 3 players, default 2장 섯다 (1장씩 두 번): everyone checks both betting rounds → showdown.
players: 3,
drive: async (pages) => {
await pressActions(pages, /^(체크|콜)/, 6);
await finishHand(pages);
},
},
poker: {
// 3 players, default 7포커: 초이스 (discard 1st card, open 2nd), then everyone checks 4 streets → showdown.
players: 3,
drive: async (pages) => {
for (const p of pages) {
const cards = p.locator('.pk-mine button');
await cards.first().waitFor();
await cards.nth(0).click();
await cards.nth(1).click();
await p.getByRole('button', { name: '확인', exact: true }).click();
}
await pressActions(pages, /^체크/, 12);
await finishHand(pages);
},
},
'one-card': {
// 3 players, default 원카드: whoever has the turn plays a highlighted card (tap to lift, tap again to play,
// pick a suit for 7) or draws; the 원카드 button is pressed whenever it lights up. 60 turns or until the game ends.
players: 3,
drive: async (pages) => {
const statusOf = (p: Page) => p.locator('.turn-status').innerText().catch(() => '');
let turns = 0;
let plays = 0;
let draws = 0;
let finished = false;
for (let t = 0; t < 600 && turns < 60; t++) {
if (await pages[0]!.getByRole('dialog', { name: '게임 결과' }).count()) {
finished = true;
break;
}
let acted = false;
for (const p of pages) {
const one = p.locator('.oc-onebtn');
if ((await one.count()) && (await one.isEnabled().catch(() => false))) await one.click({ timeout: 1000 }).catch(() => {});
const before = await statusOf(p);
if (!before.includes('내 차례예요')) continue;
const accept = p.getByRole('button', { name: /^받아들이기/ });
const card = p.locator('button.oc-card[data-legal="true"]').first();
if (await accept.count()) await accept.click();
else if (await card.count()) {
await card.click();
await card.click();
const pick = p.locator('.oc-pick button').first();
if (await pick.waitFor({ timeout: 400 }).then(() => true, () => false)) await pick.click();
plays++;
} else {
const pass = p.getByRole('button', { name: '넘기기' });
if (await pass.count()) await pass.click();
else await p.getByRole('button', { name: /장 먹기$/ }).first().click();
draws++;
}
await p.waitForFunction((s) => document.querySelector('.turn-status')?.textContent?.trim() !== s, before.trim(), { timeout: 5000 }).catch(() => {});
turns++;
acted = true;
break;
}
if (!acted) await pages[0]!.waitForTimeout(150);
}
if (!finished && turns < 30) throw new Error(`only ${turns} turns were played`);
if (finished) await pages[0]!.screenshot({ path: join(SHOTS, 'one-card-3-result-pc.png') });
console.log(` one-card: ${turns} turns (${plays} plays, ${draws} draws)${finished ? ', game finished' : ''}`);
},
},
othello: {
// cursor starts at d4 (3,3): black d3 = up; then white c3 = up, left
moves: [['ArrowUp', 'Enter'], ['ArrowUp', 'ArrowLeft', 'Enter']],
},
chess: {
// cursor starts on the e-file pawn of whoever is at the bottom: white e2-e4, black d7-d5 (board flipped)
moves: [['Enter', 'ArrowUp', 'ArrowUp', 'Enter'], ['Enter', 'ArrowUp', 'ArrowUp', 'Enter']],
},
baduk: {
// cursor starts at 천원: black plays there, white plays one point to the left
moves: [['Enter'], ['ArrowLeft', 'Enter']],
},
janggi: {
// Both sides pick 안상차림 (order may be han-first), then each pushes the centre 졸 one step.
setup: async (host, guest) => {
for (let round = 0; round < 20; round++) {
let picked = false;
for (const p of [host, guest]) {
const btn = p.getByRole('button', { name: /^안상차림/ });
// The card list disappears right after choosing, so every probe must be short and tolerant.
if ((await btn.count()) && (await btn.isEnabled({ timeout: 500 }).catch(() => false))) {
picked = await btn
.click({ timeout: 1000 })
.then(() => true)
.catch(() => false);
}
}
if (await host.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) {
if (await guest.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) return;
}
if (!picked) await host.waitForTimeout(200);
}
throw new Error('상차림 단계가 끝나지 않음');
},
moves: [
['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'],
['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'],
],
},
};
const games = process.argv.slice(2).length ? process.argv.slice(2) : Object.keys(PLANS);
const app = startServer({
config: loadConfig({ PORT: String(PORT), DB_PATH: join(mkdtempSync(join(process.env.TMPDIR ?? '/tmp', 'bg-e2e-')), 'app.db'), PUBLIC_ORIGIN: ORIGIN }),
log: () => {},
staticDir: join(import.meta.dir, '../apps/web/dist'),
});
const browser = await chromium.launch({ executablePath: process.env.CHROME ?? '/usr/bin/google-chrome', headless: true });
let failed = false;
async function keys(page: Page, seq: string[]) {
await page.locator('[role="grid"]').first().focus();
for (const k of seq) await page.keyboard.press(k);
}
for (const id of games) {
const plan = PLANS[id];
if (!plan) {
console.log(`✗ ${id}: no plan`);
failed = true;
continue;
}
const errors: string[] = [];
const host = await (await browser.newContext({ viewport: { width: 1440, height: 900 }, locale: 'ko-KR' })).newPage();
const guests: Page[] = [];
for (let g = 1; g < (plan.players ?? 2); g++) {
guests.push(await (await browser.newContext({ viewport: { width: 390, height: 844 }, isMobile: true, hasTouch: true, locale: 'ko-KR' })).newPage());
}
const guest = guests[0]!;
for (const p of [host, ...guests]) p.on('pageerror', (e) => errors.push(`${id}: ${e.message}`));
try {
await host.goto(`${ORIGIN}/g/${id}`);
await host.getByRole('button', { name: /친구랑 하기/ }).click();
await host.getByLabel('내 이름(닉네임)').fill('방장');
await host.getByRole('button', { name: '이 이름으로 시작하기' }).click();
await host.waitForURL(/\/r\/\d{6}$/);
const code = host.url().slice(-6);
for (const [gi, g] of guests.entries()) {
const nick = gi === 0 ? '친구' : `친구${gi + 1}`;
await g.goto(`${ORIGIN}/r/${code}`);
await g.getByLabel('내 이름(닉네임)').fill(nick);
await g.getByRole('button', { name: '이 이름으로 입장하기' }).click();
await host.getByLabel('자리').getByText(nick, { exact: true }).waitFor();
}
await host.screenshot({ path: join(SHOTS, `${id}-0-lobby.png`) });
await host.getByRole('button', { name: '▶ 게임 시작' }).click();
await host.getByRole('button', { name: '시작하기' }).click();
if (plan.drive) {
await host.locator('.turn-status').waitFor();
await plan.drive([host, ...guests]);
} else {
await host.locator('[role="grid"]').first().waitFor();
await guest.locator('[role="grid"]').first().waitFor();
}
if (plan.setup) await plan.setup(host, guest);
const status = async (p: Page) => (await p.locator('.turn-status').innerText()).trim();
// Sides may be random: whoever shows "내 차례예요" plays the next sequence.
const myTurn = (p: Page) => p.evaluate(() => !!document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'));
for (const seq of plan.moves ?? []) {
let mover: Page | null = null;
for (let t = 0; t < 100 && !mover; t++) {
if (await myTurn(host)) mover = host;
else if (await myTurn(guest)) mover = guest;
else await host.waitForTimeout(100);
}
if (!mover) throw new Error('nobody has the turn');
await keys(mover, seq);
await mover.waitForFunction(() => !document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'), null, { timeout: 5000 });
}
await host.screenshot({ path: join(SHOTS, `${id}-1-game-pc.png`) });
await guest.screenshot({ path: join(SHOTS, `${id}-2-game-phone.png`) });
if (errors.length) throw new Error(errors.join(' | '));
console.log(`✓ ${id} (host: ${await status(host)})`);
} catch (e) {
failed = true;
console.log(`✗ ${id}: ${(e as Error).message.split('\n')[0]}`);
await host.screenshot({ path: join(SHOTS, `${id}-fail-host.png`) }).catch(() => {});
await guest.screenshot({ path: join(SHOTS, `${id}-fail-guest.png`) }).catch(() => {});
}
}
await browser.close();
await app.stop();
console.log(failed ? 'E2E FAILED' : 'E2E PASSED');
process.exit(failed ? 1 : 0);