1차 제작
기능은 다 만들었는데 테스트를 못해봄 그래서 잘 작동하는지 모름 집가서 테스트해봐야지
This commit is contained in:
485
.gitignore
vendored
Normal file
485
.gitignore
vendored
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@@ -0,0 +1,485 @@
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## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
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||||
## Get latest from `dotnet new gitignore`
|
||||
|
||||
# === [커스텀 보안 설정] ===
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||||
# 디스코드 봇 토큰이나 개인 설정이 들어갈 파일들을 무시합니다.
|
||||
config.json
|
||||
appsettings.json
|
||||
.env
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
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||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
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||||
dlldata.c
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||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# Tye
|
||||
.tye/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
# but not Directory.Build.rsp, as it configures directory-level build defaults
|
||||
!Directory.Build.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
.idea/
|
||||
|
||||
##
|
||||
## Visual studio for Mac
|
||||
##
|
||||
|
||||
|
||||
# globs
|
||||
Makefile.in
|
||||
*.userprefs
|
||||
*.usertasks
|
||||
config.make
|
||||
config.status
|
||||
aclocal.m4
|
||||
install-sh
|
||||
autom4te.cache/
|
||||
*.tar.gz
|
||||
tarballs/
|
||||
test-results/
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
|
||||
# General
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# Vim temporary swap files
|
||||
*.swp
|
||||
9
App.xaml
Normal file
9
App.xaml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Application x:Class="AudioBotProject.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:AudioBotProject"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
36
App.xaml.cs
Normal file
36
App.xaml.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
|
||||
namespace AudioBotProject
|
||||
{
|
||||
public partial class App : Application
|
||||
{
|
||||
// 💡 프로그램 전체에서 딱 하나만 존재해야 하는 '뮤텍스(열쇠)'입니다.
|
||||
private static Mutex? _mutex = null;
|
||||
|
||||
// 프로그램이 본격적으로 켜지기(MainWindow를 띄우기) 직전에 실행되는 함수입니다.
|
||||
protected override void OnStartup(StartupEventArgs e)
|
||||
{
|
||||
// 우리 프로그램만의 고유한 열쇠 이름 (절대 겹치지 않을 만한 이름으로 짓습니다)
|
||||
const string mutexName = "AudioBotProject_Unique_Mutex_Key_12345";
|
||||
bool isNewInstance;
|
||||
|
||||
// 컴퓨터 전체를 통틀어서 저 이름의 열쇠가 있는지 확인하고, 없으면 내가 가집니다.
|
||||
_mutex = new Mutex(true, mutexName, out isNewInstance);
|
||||
|
||||
// 만약 내가 새로운 열쇠를 만든 게 아니라면? (이미 다른 애가 열쇠를 들고 켜져 있다면?)
|
||||
if (!isNewInstance)
|
||||
{
|
||||
// 경고창을 띄우고
|
||||
MessageBox.Show("프로그램이 이미 실행 중입니다!", "중복 실행 방지", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||||
|
||||
// 메인 화면을 띄우기도 전에 프로그램을 즉시 강제 종료해버립니다.
|
||||
Application.Current.Shutdown();
|
||||
return;
|
||||
}
|
||||
|
||||
// 내가 첫 번째 실행이라면, 정상적으로 원래 하던 일(MainWindow 띄우기)을 계속합니다.
|
||||
base.OnStartup(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
10
AssemblyInfo.cs
Normal file
10
AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly:ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
16
AudioBotProject.csproj
Normal file
16
AudioBotProject.csproj
Normal file
@@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net10.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Discord.Net" Version="3.19.1" />
|
||||
<PackageReference Include="NAudio" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
24
AudioBotProject.sln
Normal file
24
AudioBotProject.sln
Normal file
@@ -0,0 +1,24 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.2.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioBotProject", "AudioBotProject.csproj", "{51D312D8-FE89-78BE-8722-64388BBA1941}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E87013A2-59B5-4663-B9A1-826E2861A928}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
105
DiscordBotManager.cs
Normal file
105
DiscordBotManager.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Discord;
|
||||
using Discord.Audio;
|
||||
using Discord.WebSocket;
|
||||
|
||||
namespace AudioBotProject
|
||||
{
|
||||
public class DiscordBotManager
|
||||
{
|
||||
private DiscordSocketClient _client = null!;
|
||||
private IAudioClient? _audioClient; // 음성 채널 연결 객체
|
||||
|
||||
// UI 창(MainWindow)으로 메시지나 상태를 전달하기 위한 이벤트(Event)
|
||||
public event Action<string>? OnLog;
|
||||
public event Action? OnReady;
|
||||
|
||||
public async Task StartBotAsync(string botToken)
|
||||
{
|
||||
var config = new DiscordSocketConfig
|
||||
{
|
||||
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.GuildVoiceStates
|
||||
};
|
||||
|
||||
_client = new DiscordSocketClient(config);
|
||||
|
||||
// 디스코드에서 로그나 준비 완료 신호가 오면 우리 함수를 실행하도록 연결
|
||||
_client.Log += LogAsync;
|
||||
_client.Ready += ReadyAsync;
|
||||
|
||||
await _client.LoginAsync(TokenType.Bot, botToken);
|
||||
await _client.StartAsync();
|
||||
}
|
||||
|
||||
public async Task StopBotAsync()
|
||||
{
|
||||
if (_client != null)
|
||||
{
|
||||
await LeaveChannelAsync(); // 봇이 꺼지기 전에 채널에서 먼저 나옴
|
||||
await _client.StopAsync();
|
||||
await _client.LogoutAsync();
|
||||
OnLog?.Invoke("봇이 디스코드 서버에서 로그아웃 되었습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
private Task LogAsync(LogMessage log)
|
||||
{
|
||||
OnLog?.Invoke(log.ToString()); // 화면의 로그창으로 텍스트 전송
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task ReadyAsync()
|
||||
{
|
||||
OnLog?.Invoke($"✅ 봇 로그인 성공! 현재 봇 이름: {_client.CurrentUser.Username}");
|
||||
OnReady?.Invoke(); // 화면 쪽에 "봇 준비 완료!" 신호 전송
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public string GetBotName() => _client?.CurrentUser?.Username ?? "알 수 없음";
|
||||
|
||||
// 봇이 들어가 있는 서버(Guild) 목록 가져오기
|
||||
public IEnumerable<SocketGuild> GetServers()
|
||||
{
|
||||
return _client?.Guilds ?? Enumerable.Empty<SocketGuild>();
|
||||
}
|
||||
|
||||
// 특정 서버의 음성 채널 목록 가져오기
|
||||
public IEnumerable<SocketVoiceChannel> GetVoiceChannels(ulong guildId)
|
||||
{
|
||||
var guild = _client?.GetGuild(guildId);
|
||||
if (guild == null) return Enumerable.Empty<SocketVoiceChannel>();
|
||||
|
||||
// 일반 텍스트 채널은 빼고 음성 채널만 순서대로 정렬해서 반환
|
||||
return guild.VoiceChannels.OrderBy(c => c.Position);
|
||||
}
|
||||
|
||||
// 음성 채널 접속
|
||||
public async Task JoinChannelAsync(ulong channelId)
|
||||
{
|
||||
if (_client == null) return;
|
||||
var channel = _client.GetChannel(channelId) as SocketVoiceChannel;
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
// ConnectAsync()를 호출하면 디스코드 서버에 봇이 짠! 하고 등장합니다.
|
||||
_audioClient = await channel.ConnectAsync();
|
||||
OnLog?.Invoke($"🔊 [{channel.Name}] 채널에 성공적으로 접속했습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
// 음성 채널 퇴장
|
||||
public async Task LeaveChannelAsync()
|
||||
{
|
||||
if (_audioClient != null)
|
||||
{
|
||||
await _audioClient.StopAsync();
|
||||
_audioClient.Dispose();
|
||||
_audioClient = null;
|
||||
OnLog?.Invoke("🔇 음성 채널에서 퇴장했습니다.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
88
MainWindow.xaml
Normal file
88
MainWindow.xaml
Normal file
@@ -0,0 +1,88 @@
|
||||
<Window x:Class="AudioBotProject.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="디스코드 오디오 라우터" Height="450" Width="400"
|
||||
Closing="Window_Closing">
|
||||
|
||||
<Grid>
|
||||
<Grid x:Name="MainView" Visibility="Visible" Margin="20">
|
||||
<StackPanel>
|
||||
<TextBlock x:Name="CurrentBotNameText" Text="현재 실행중인 봇: 없음" FontWeight="Bold" Foreground="Blue" Margin="0,0,0,15"/>
|
||||
|
||||
<Button Content="⚙️ 봇 설정" Height="35" Margin="0,0,0,10" Click="Nav_BotSettings_Click"/>
|
||||
<Button x:Name="NavChannelSettingsBtn" Content="🎧 채널 설정" Height="35" Margin="0,0,0,10" IsEnabled="False" Click="Nav_ChannelSettings_Click"/>
|
||||
<Button Content="🎛️ 출력 설정" Height="35" Margin="0,0,0,10" Click="Nav_OutputSettings_Click"/>
|
||||
|
||||
<Button x:Name="MainStartRoutingBtn" Content="🚀 시작" Height="40" Background="#FF5865F2" Foreground="White" FontWeight="Bold" Margin="0,15,0,10" Click="MainStartRoutingBtn_Click"/>
|
||||
|
||||
<TextBlock Text="로그 출력:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<TextBox x:Name="MainLogBox" Height="100" IsReadOnly="True" VerticalScrollBarVisibility="Auto" TextWrapping="Wrap"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<Grid x:Name="BotSettingsView" Visibility="Collapsed" Margin="20" Background="White">
|
||||
<StackPanel>
|
||||
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
|
||||
|
||||
<TextBlock Text="봇 토큰 입력:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<TextBox x:Name="TokenTextBox" Height="25" Margin="0,0,0,10" />
|
||||
|
||||
<Button x:Name="BotToggleBtn" Content="봇 실행" Height="35" Margin="0,0,0,15" Click="BotToggleBtn_Click"/>
|
||||
|
||||
<TextBlock Text="실행 결과:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<TextBlock x:Name="BotResultText" Text="대기 중..." Foreground="Gray" TextWrapping="Wrap"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<Grid x:Name="ChannelSettingsView" Visibility="Collapsed" Margin="20" Background="White">
|
||||
<StackPanel>
|
||||
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
|
||||
|
||||
<TextBlock Text="서버 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<ComboBox x:Name="ServerComboBox" Height="25" Margin="0,0,0,10" DropDownOpened="ServerComboBox_DropDownOpened" SelectionChanged="ServerComboBox_SelectionChanged"/>
|
||||
|
||||
<TextBlock Text="채널 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<ComboBox x:Name="ChannelComboBox" Height="25" Margin="0,0,0,15" IsEnabled="False" DropDownOpened="ChannelComboBox_DropDownOpened"/>
|
||||
|
||||
<Button x:Name="ChannelToggleBtn" Content="채널 접속" Height="35" Margin="0,0,0,15" Click="ChannelToggleBtn_Click"/>
|
||||
|
||||
<TextBlock Text="접속 결과:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<TextBlock x:Name="ChannelResultText" Text="대기 중..." Foreground="Gray" TextWrapping="Wrap"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<Grid x:Name="OutputSettingsView" Visibility="Collapsed" Margin="20" Background="White">
|
||||
<StackPanel>
|
||||
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
|
||||
|
||||
<TextBlock Text="현재 실행중인 앱 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<Grid Margin="0,0,0,10">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="80"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<ComboBox x:Name="ProcessComboBox" Grid.Column="0" Height="25" Margin="0,0,5,0" DropDownOpened="ProcessComboBox_DropDownOpened"/>
|
||||
<Button Content="추가" Grid.Column="1" Height="25" Click="AddOutputAppBtn_Click"/>
|
||||
</Grid>
|
||||
|
||||
<TextBlock Text="출력할 앱 목록:" FontWeight="Bold" Margin="0,0,0,5"/>
|
||||
<ListBox x:Name="SelectedAppsListBox" Height="120" Margin="0,0,0,15">
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Grid Margin="0,2">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="200"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Text="{Binding}" Grid.Column="0" VerticalAlignment="Center"/>
|
||||
<Button Content="삭제" Grid.Column="1" Width="50" HorizontalAlignment="Right" Click="RemoveAppBtn_Click" Tag="{Binding}"/>
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
|
||||
<Button Content="💾 설정 저장" Height="35" Click="SaveOutputSettingsBtn_Click"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Window>
|
||||
315
MainWindow.xaml.cs
Normal file
315
MainWindow.xaml.cs
Normal file
@@ -0,0 +1,315 @@
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace AudioBotProject
|
||||
{
|
||||
public class AppConfig
|
||||
{
|
||||
public string BotToken { get; set; } = "";
|
||||
public string[] SelectedApps { get; set; } = Array.Empty<string>();
|
||||
public ulong LastServerId { get; set; } = 0; // 글자 대신 고유 ID로 저장!
|
||||
public ulong LastChannelId { get; set; } = 0;
|
||||
}
|
||||
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
// 💡 API 통신 매니저 생성
|
||||
private DiscordBotManager _botManager = new DiscordBotManager();
|
||||
|
||||
private bool _isBotRunning = false;
|
||||
private bool _isInChannel = false;
|
||||
private bool _isRoutingStarted = false;
|
||||
|
||||
private ObservableCollection<string> _selectedApps = new ObservableCollection<string>();
|
||||
private readonly string _configFilePath = "config.json";
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
SelectedAppsListBox.ItemsSource = _selectedApps;
|
||||
|
||||
// 💡 디스코드 매니저에서 오는 신호(로그, 준비완료)를 화면(UI)에 연결
|
||||
// (주의: 디스코드 신호는 백그라운드 스레드에서 오므로 Dispatcher.Invoke를 써야 화면 수정이 가능합니다.)
|
||||
_botManager.OnLog += msg => Dispatcher.Invoke(() => LogToMain(msg));
|
||||
_botManager.OnReady += () => Dispatcher.Invoke(BotReadyHandler);
|
||||
|
||||
LogToMain("프로그램이 시작되었습니다.");
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
// 봇이 완전히 로그인되었을 때 실행될 UI 업데이트
|
||||
private void BotReadyHandler()
|
||||
{
|
||||
BotToggleBtn.Content = "봇 중지";
|
||||
BotToggleBtn.IsEnabled = true; // 로그인 중에는 버튼 잠갔다가 완료되면 풀기
|
||||
BotResultText.Text = "✅ 봇이 정상적으로 실행되었습니다.";
|
||||
CurrentBotNameText.Text = $"현재 실행중인 봇: {_botManager.GetBotName()}";
|
||||
NavChannelSettingsBtn.IsEnabled = true;
|
||||
}
|
||||
|
||||
#region [ 설정 저장 & 불러오기 로직 ]
|
||||
private void SaveConfig()
|
||||
{
|
||||
var config = new AppConfig
|
||||
{
|
||||
BotToken = TokenTextBox.Text,
|
||||
SelectedApps = _selectedApps.ToArray(),
|
||||
// 콤보박스에서 선택된 서버/채널의 고유 ID 값을 저장합니다.
|
||||
LastServerId = ServerComboBox.SelectedValue is ulong sId ? sId : 0,
|
||||
LastChannelId = ChannelComboBox.SelectedValue is ulong cId ? cId : 0
|
||||
};
|
||||
|
||||
var options = new JsonSerializerOptions { WriteIndented = true };
|
||||
string jsonString = JsonSerializer.Serialize(config, options);
|
||||
File.WriteAllText(_configFilePath, jsonString);
|
||||
}
|
||||
|
||||
private void LoadConfig()
|
||||
{
|
||||
if (File.Exists(_configFilePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
string jsonString = File.ReadAllText(_configFilePath);
|
||||
var config = JsonSerializer.Deserialize<AppConfig>(jsonString);
|
||||
|
||||
if (config != null)
|
||||
{
|
||||
TokenTextBox.Text = config.BotToken;
|
||||
_selectedApps.Clear();
|
||||
foreach (var app in config.SelectedApps) _selectedApps.Add(app);
|
||||
LogToMain("✅ 이전 설정을 성공적으로 불러왔습니다.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogToMain($"❌ 설정 불러오기 실패: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [ 화면 전환 로직 (Navigation) ]
|
||||
private void HideAllViews()
|
||||
{
|
||||
MainView.Visibility = Visibility.Collapsed;
|
||||
BotSettingsView.Visibility = Visibility.Collapsed;
|
||||
ChannelSettingsView.Visibility = Visibility.Collapsed;
|
||||
OutputSettingsView.Visibility = Visibility.Collapsed;
|
||||
}
|
||||
private void Nav_BackToMain_Click(object sender, RoutedEventArgs e) { HideAllViews(); MainView.Visibility = Visibility.Visible; }
|
||||
private void Nav_BotSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); BotSettingsView.Visibility = Visibility.Visible; }
|
||||
private void Nav_ChannelSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); ChannelSettingsView.Visibility = Visibility.Visible; }
|
||||
private void Nav_OutputSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); OutputSettingsView.Visibility = Visibility.Visible; }
|
||||
#endregion
|
||||
|
||||
#region [ 봇 설정 기능 (비동기 연동) ]
|
||||
private async void BotToggleBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!_isBotRunning)
|
||||
{
|
||||
string token = TokenTextBox.Text;
|
||||
if (string.IsNullOrWhiteSpace(token))
|
||||
{
|
||||
BotResultText.Text = "❌ 토큰을 입력해주세요.";
|
||||
return;
|
||||
}
|
||||
|
||||
SaveConfig();
|
||||
_isBotRunning = true;
|
||||
BotToggleBtn.IsEnabled = false; // 로그인 완료 전까지 연타 방지
|
||||
BotResultText.Text = "⏳ 디스코드 서버에 연결 중...";
|
||||
|
||||
// 💡 API 연결 시작!
|
||||
await _botManager.StartBotAsync(token);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isRoutingStarted)
|
||||
{
|
||||
_isRoutingStarted = false;
|
||||
MainStartRoutingBtn.Content = "🚀 시작";
|
||||
MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
|
||||
}
|
||||
|
||||
if (_isInChannel)
|
||||
{
|
||||
_isInChannel = false;
|
||||
ChannelToggleBtn.Content = "채널 접속";
|
||||
ChannelResultText.Text = "봇이 중지되어 채널에서 나왔습니다.";
|
||||
}
|
||||
|
||||
// 💡 API 연결 종료!
|
||||
await _botManager.StopBotAsync();
|
||||
|
||||
_isBotRunning = false;
|
||||
BotToggleBtn.Content = "봇 실행";
|
||||
BotResultText.Text = "봇이 안전하게 중지되었습니다.";
|
||||
CurrentBotNameText.Text = "현재 실행중인 봇: 없음";
|
||||
NavChannelSettingsBtn.IsEnabled = false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [ 채널 설정 기능 (실제 서버 데이터 바인딩) ]
|
||||
private void ServerComboBox_DropDownOpened(object sender, EventArgs e)
|
||||
{
|
||||
// 💡 봇 매니저에게 실제 서버 목록을 달라고 요청합니다.
|
||||
var servers = _botManager.GetServers()
|
||||
.Select(g => new { Id = g.Id, Name = g.Name })
|
||||
.ToList();
|
||||
|
||||
ServerComboBox.ItemsSource = servers;
|
||||
ServerComboBox.DisplayMemberPath = "Name"; // 화면에 보여줄 글자
|
||||
ServerComboBox.SelectedValuePath = "Id"; // 뒤에 숨겨둘 고유 ID
|
||||
}
|
||||
|
||||
private void ServerComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
ChannelComboBox.IsEnabled = ServerComboBox.SelectedItem != null;
|
||||
ChannelComboBox.ItemsSource = null; // 서버가 바뀌면 채널 목록 초기화
|
||||
}
|
||||
|
||||
private void ChannelComboBox_DropDownOpened(object sender, EventArgs e)
|
||||
{
|
||||
if (ServerComboBox.SelectedValue is ulong guildId)
|
||||
{
|
||||
// 💡 선택한 서버의 고유 ID를 넘겨주고, 실제 음성 채널 목록을 받아옵니다.
|
||||
var channels = _botManager.GetVoiceChannels(guildId)
|
||||
.Select(c => new { Id = c.Id, Name = c.Name })
|
||||
.ToList();
|
||||
|
||||
ChannelComboBox.ItemsSource = channels;
|
||||
ChannelComboBox.DisplayMemberPath = "Name";
|
||||
ChannelComboBox.SelectedValuePath = "Id";
|
||||
}
|
||||
}
|
||||
|
||||
private async void ChannelToggleBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (ServerComboBox.SelectedValue == null || ChannelComboBox.SelectedValue == null)
|
||||
{
|
||||
ChannelResultText.Text = "❌ 서버와 채널을 모두 선택해주세요.";
|
||||
return;
|
||||
}
|
||||
|
||||
// 숨겨둔 고유 ID 추출
|
||||
ulong channelId = (ulong)ChannelComboBox.SelectedValue;
|
||||
|
||||
if (!_isInChannel)
|
||||
{
|
||||
ChannelToggleBtn.IsEnabled = false;
|
||||
ChannelResultText.Text = "⏳ 접속 중...";
|
||||
|
||||
// 💡 음성 채널 접속 API 호출
|
||||
await _botManager.JoinChannelAsync(channelId);
|
||||
|
||||
_isInChannel = true;
|
||||
ChannelToggleBtn.IsEnabled = true;
|
||||
ChannelToggleBtn.Content = "채널 나가기";
|
||||
ChannelResultText.Text = "✅ 음성 채널에 정상적으로 접속했습니다.";
|
||||
|
||||
SaveConfig(); // 접속 성공 시 저장
|
||||
}
|
||||
else
|
||||
{
|
||||
ChannelToggleBtn.IsEnabled = false;
|
||||
|
||||
// 💡 음성 채널 퇴장 API 호출
|
||||
await _botManager.LeaveChannelAsync();
|
||||
|
||||
_isInChannel = false;
|
||||
ChannelToggleBtn.IsEnabled = true;
|
||||
ChannelToggleBtn.Content = "채널 접속";
|
||||
ChannelResultText.Text = "채널에서 나왔습니다.";
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [ 출력 설정 기능 ]
|
||||
private void ProcessComboBox_DropDownOpened(object sender, EventArgs e)
|
||||
{
|
||||
ProcessComboBox.Items.Clear();
|
||||
var processes = Process.GetProcesses()
|
||||
.Where(p => p.MainWindowHandle != IntPtr.Zero && !string.IsNullOrEmpty(p.MainWindowTitle))
|
||||
.Select(p => p.ProcessName)
|
||||
.Distinct()
|
||||
.OrderBy(n => n);
|
||||
foreach (var pName in processes) ProcessComboBox.Items.Add(pName);
|
||||
}
|
||||
|
||||
private void AddOutputAppBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (ProcessComboBox.SelectedItem != null)
|
||||
{
|
||||
string? appName = ProcessComboBox.SelectedItem.ToString();
|
||||
if (!string.IsNullOrEmpty(appName) && !_selectedApps.Contains(appName))
|
||||
_selectedApps.Add(appName);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveAppBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Button? btn = sender as Button;
|
||||
if (btn != null && btn.Tag != null)
|
||||
{
|
||||
string? appName = btn.Tag.ToString();
|
||||
if (!string.IsNullOrEmpty(appName)) _selectedApps.Remove(appName);
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveOutputSettingsBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
SaveConfig();
|
||||
LogToMain($"출력 설정이 저장되었습니다. (대상 앱: {_selectedApps.Count}개)");
|
||||
MessageBox.Show("설정이 성공적으로 저장되었습니다.", "알림", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [ 메인 화면 라우팅 시작/종료 ]
|
||||
private void MainStartRoutingBtn_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!_isBotRunning) { MessageBox.Show("먼저 봇을 실행해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
|
||||
if (!_isInChannel) { MessageBox.Show("먼저 채널에 접속해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
|
||||
|
||||
if (!_isRoutingStarted)
|
||||
{
|
||||
_isRoutingStarted = true;
|
||||
MainStartRoutingBtn.Content = "⏹️ 종료";
|
||||
MainStartRoutingBtn.Background = System.Windows.Media.Brushes.DarkRed;
|
||||
LogToMain("오디오 라우팅을 시작했습니다!");
|
||||
}
|
||||
else
|
||||
{
|
||||
_isRoutingStarted = false;
|
||||
MainStartRoutingBtn.Content = "🚀 시작";
|
||||
MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
|
||||
LogToMain("오디오 라우팅을 종료했습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
private void LogToMain(string message)
|
||||
{
|
||||
MainLogBox.AppendText($"[{DateTime.Now:HH:mm:ss}] {message}\n");
|
||||
MainLogBox.ScrollToEnd();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [ 프로그램 종료 시 완벽한 정리 ]
|
||||
private async void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
// 프로그램 종료 시 봇도 확실하게 로그아웃 시키기
|
||||
if (_isBotRunning)
|
||||
{
|
||||
await _botManager.StopBotAsync();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user