1차 제작

기능은 다 만들었는데 테스트를 못해봄
그래서 잘 작동하는지 모름
집가서 테스트해봐야지
This commit is contained in:
2026-04-14 14:45:41 +09:00
parent 8589e16688
commit 9d14827e83
9 changed files with 1088 additions and 0 deletions

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.gitignore vendored Normal file
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# === [커스텀 보안 설정] ===
# 디스코드 봇 토큰이나 개인 설정이 들어갈 파일들을 무시합니다.
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<Application x:Class="AudioBotProject.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:AudioBotProject"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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App.xaml.cs Normal file
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using System.Threading;
using System.Windows;
namespace AudioBotProject
{
public partial class App : Application
{
// 💡 프로그램 전체에서 딱 하나만 존재해야 하는 '뮤텍스(열쇠)'입니다.
private static Mutex? _mutex = null;
// 프로그램이 본격적으로 켜지기(MainWindow를 띄우기) 직전에 실행되는 함수입니다.
protected override void OnStartup(StartupEventArgs e)
{
// 우리 프로그램만의 고유한 열쇠 이름 (절대 겹치지 않을 만한 이름으로 짓습니다)
const string mutexName = "AudioBotProject_Unique_Mutex_Key_12345";
bool isNewInstance;
// 컴퓨터 전체를 통틀어서 저 이름의 열쇠가 있는지 확인하고, 없으면 내가 가집니다.
_mutex = new Mutex(true, mutexName, out isNewInstance);
// 만약 내가 새로운 열쇠를 만든 게 아니라면? (이미 다른 애가 열쇠를 들고 켜져 있다면?)
if (!isNewInstance)
{
// 경고창을 띄우고
MessageBox.Show("프로그램이 이미 실행 중입니다!", "중복 실행 방지", MessageBoxButton.OK, MessageBoxImage.Warning);
// 메인 화면을 띄우기도 전에 프로그램을 즉시 강제 종료해버립니다.
Application.Current.Shutdown();
return;
}
// 내가 첫 번째 실행이라면, 정상적으로 원래 하던 일(MainWindow 띄우기)을 계속합니다.
base.OnStartup(e);
}
}
}

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AssemblyInfo.cs Normal file
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using System.Windows;
[assembly:ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Discord.Net" Version="3.19.1" />
<PackageReference Include="NAudio" Version="2.3.0" />
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioBotProject", "AudioBotProject.csproj", "{51D312D8-FE89-78BE-8722-64388BBA1941}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.Build.0 = Debug|Any CPU
{51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.ActiveCfg = Release|Any CPU
{51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E87013A2-59B5-4663-B9A1-826E2861A928}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Audio;
using Discord.WebSocket;
namespace AudioBotProject
{
public class DiscordBotManager
{
private DiscordSocketClient _client = null!;
private IAudioClient? _audioClient; // 음성 채널 연결 객체
// UI 창(MainWindow)으로 메시지나 상태를 전달하기 위한 이벤트(Event)
public event Action<string>? OnLog;
public event Action? OnReady;
public async Task StartBotAsync(string botToken)
{
var config = new DiscordSocketConfig
{
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.GuildVoiceStates
};
_client = new DiscordSocketClient(config);
// 디스코드에서 로그나 준비 완료 신호가 오면 우리 함수를 실행하도록 연결
_client.Log += LogAsync;
_client.Ready += ReadyAsync;
await _client.LoginAsync(TokenType.Bot, botToken);
await _client.StartAsync();
}
public async Task StopBotAsync()
{
if (_client != null)
{
await LeaveChannelAsync(); // 봇이 꺼지기 전에 채널에서 먼저 나옴
await _client.StopAsync();
await _client.LogoutAsync();
OnLog?.Invoke("봇이 디스코드 서버에서 로그아웃 되었습니다.");
}
}
private Task LogAsync(LogMessage log)
{
OnLog?.Invoke(log.ToString()); // 화면의 로그창으로 텍스트 전송
return Task.CompletedTask;
}
private Task ReadyAsync()
{
OnLog?.Invoke($"✅ 봇 로그인 성공! 현재 봇 이름: {_client.CurrentUser.Username}");
OnReady?.Invoke(); // 화면 쪽에 "봇 준비 완료!" 신호 전송
return Task.CompletedTask;
}
public string GetBotName() => _client?.CurrentUser?.Username ?? "알 수 없음";
// 봇이 들어가 있는 서버(Guild) 목록 가져오기
public IEnumerable<SocketGuild> GetServers()
{
return _client?.Guilds ?? Enumerable.Empty<SocketGuild>();
}
// 특정 서버의 음성 채널 목록 가져오기
public IEnumerable<SocketVoiceChannel> GetVoiceChannels(ulong guildId)
{
var guild = _client?.GetGuild(guildId);
if (guild == null) return Enumerable.Empty<SocketVoiceChannel>();
// 일반 텍스트 채널은 빼고 음성 채널만 순서대로 정렬해서 반환
return guild.VoiceChannels.OrderBy(c => c.Position);
}
// 음성 채널 접속
public async Task JoinChannelAsync(ulong channelId)
{
if (_client == null) return;
var channel = _client.GetChannel(channelId) as SocketVoiceChannel;
if (channel != null)
{
// ConnectAsync()를 호출하면 디스코드 서버에 봇이 짠! 하고 등장합니다.
_audioClient = await channel.ConnectAsync();
OnLog?.Invoke($"🔊 [{channel.Name}] 채널에 성공적으로 접속했습니다.");
}
}
// 음성 채널 퇴장
public async Task LeaveChannelAsync()
{
if (_audioClient != null)
{
await _audioClient.StopAsync();
_audioClient.Dispose();
_audioClient = null;
OnLog?.Invoke("🔇 음성 채널에서 퇴장했습니다.");
}
}
}
}

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<Window x:Class="AudioBotProject.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="디스코드 오디오 라우터" Height="450" Width="400"
Closing="Window_Closing">
<Grid>
<Grid x:Name="MainView" Visibility="Visible" Margin="20">
<StackPanel>
<TextBlock x:Name="CurrentBotNameText" Text="현재 실행중인 봇: 없음" FontWeight="Bold" Foreground="Blue" Margin="0,0,0,15"/>
<Button Content="⚙️ 봇 설정" Height="35" Margin="0,0,0,10" Click="Nav_BotSettings_Click"/>
<Button x:Name="NavChannelSettingsBtn" Content="🎧 채널 설정" Height="35" Margin="0,0,0,10" IsEnabled="False" Click="Nav_ChannelSettings_Click"/>
<Button Content="🎛️ 출력 설정" Height="35" Margin="0,0,0,10" Click="Nav_OutputSettings_Click"/>
<Button x:Name="MainStartRoutingBtn" Content="🚀 시작" Height="40" Background="#FF5865F2" Foreground="White" FontWeight="Bold" Margin="0,15,0,10" Click="MainStartRoutingBtn_Click"/>
<TextBlock Text="로그 출력:" FontWeight="Bold" Margin="0,0,0,5"/>
<TextBox x:Name="MainLogBox" Height="100" IsReadOnly="True" VerticalScrollBarVisibility="Auto" TextWrapping="Wrap"/>
</StackPanel>
</Grid>
<Grid x:Name="BotSettingsView" Visibility="Collapsed" Margin="20" Background="White">
<StackPanel>
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
<TextBlock Text="봇 토큰 입력:" FontWeight="Bold" Margin="0,0,0,5"/>
<TextBox x:Name="TokenTextBox" Height="25" Margin="0,0,0,10" />
<Button x:Name="BotToggleBtn" Content="봇 실행" Height="35" Margin="0,0,0,15" Click="BotToggleBtn_Click"/>
<TextBlock Text="실행 결과:" FontWeight="Bold" Margin="0,0,0,5"/>
<TextBlock x:Name="BotResultText" Text="대기 중..." Foreground="Gray" TextWrapping="Wrap"/>
</StackPanel>
</Grid>
<Grid x:Name="ChannelSettingsView" Visibility="Collapsed" Margin="20" Background="White">
<StackPanel>
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
<TextBlock Text="서버 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
<ComboBox x:Name="ServerComboBox" Height="25" Margin="0,0,0,10" DropDownOpened="ServerComboBox_DropDownOpened" SelectionChanged="ServerComboBox_SelectionChanged"/>
<TextBlock Text="채널 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
<ComboBox x:Name="ChannelComboBox" Height="25" Margin="0,0,0,15" IsEnabled="False" DropDownOpened="ChannelComboBox_DropDownOpened"/>
<Button x:Name="ChannelToggleBtn" Content="채널 접속" Height="35" Margin="0,0,0,15" Click="ChannelToggleBtn_Click"/>
<TextBlock Text="접속 결과:" FontWeight="Bold" Margin="0,0,0,5"/>
<TextBlock x:Name="ChannelResultText" Text="대기 중..." Foreground="Gray" TextWrapping="Wrap"/>
</StackPanel>
</Grid>
<Grid x:Name="OutputSettingsView" Visibility="Collapsed" Margin="20" Background="White">
<StackPanel>
<Button Content="⬅️ 뒤로가기" Width="80" HorizontalAlignment="Left" Margin="0,0,0,15" Click="Nav_BackToMain_Click"/>
<TextBlock Text="현재 실행중인 앱 선택:" FontWeight="Bold" Margin="0,0,0,5"/>
<Grid Margin="0,0,0,10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="80"/>
</Grid.ColumnDefinitions>
<ComboBox x:Name="ProcessComboBox" Grid.Column="0" Height="25" Margin="0,0,5,0" DropDownOpened="ProcessComboBox_DropDownOpened"/>
<Button Content="추가" Grid.Column="1" Height="25" Click="AddOutputAppBtn_Click"/>
</Grid>
<TextBlock Text="출력할 앱 목록:" FontWeight="Bold" Margin="0,0,0,5"/>
<ListBox x:Name="SelectedAppsListBox" Height="120" Margin="0,0,0,15">
<ListBox.ItemTemplate>
<DataTemplate>
<Grid Margin="0,2">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="200"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Text="{Binding}" Grid.Column="0" VerticalAlignment="Center"/>
<Button Content="삭제" Grid.Column="1" Width="50" HorizontalAlignment="Right" Click="RemoveAppBtn_Click" Tag="{Binding}"/>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Button Content="💾 설정 저장" Height="35" Click="SaveOutputSettingsBtn_Click"/>
</StackPanel>
</Grid>
</Grid>
</Window>

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using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Windows;
using System.Windows.Controls;
namespace AudioBotProject
{
public class AppConfig
{
public string BotToken { get; set; } = "";
public string[] SelectedApps { get; set; } = Array.Empty<string>();
public ulong LastServerId { get; set; } = 0; // 글자 대신 고유 ID로 저장!
public ulong LastChannelId { get; set; } = 0;
}
public partial class MainWindow : Window
{
// 💡 API 통신 매니저 생성
private DiscordBotManager _botManager = new DiscordBotManager();
private bool _isBotRunning = false;
private bool _isInChannel = false;
private bool _isRoutingStarted = false;
private ObservableCollection<string> _selectedApps = new ObservableCollection<string>();
private readonly string _configFilePath = "config.json";
public MainWindow()
{
InitializeComponent();
SelectedAppsListBox.ItemsSource = _selectedApps;
// 💡 디스코드 매니저에서 오는 신호(로그, 준비완료)를 화면(UI)에 연결
// (주의: 디스코드 신호는 백그라운드 스레드에서 오므로 Dispatcher.Invoke를 써야 화면 수정이 가능합니다.)
_botManager.OnLog += msg => Dispatcher.Invoke(() => LogToMain(msg));
_botManager.OnReady += () => Dispatcher.Invoke(BotReadyHandler);
LogToMain("프로그램이 시작되었습니다.");
LoadConfig();
}
// 봇이 완전히 로그인되었을 때 실행될 UI 업데이트
private void BotReadyHandler()
{
BotToggleBtn.Content = "봇 중지";
BotToggleBtn.IsEnabled = true; // 로그인 중에는 버튼 잠갔다가 완료되면 풀기
BotResultText.Text = "✅ 봇이 정상적으로 실행되었습니다.";
CurrentBotNameText.Text = $"현재 실행중인 봇: {_botManager.GetBotName()}";
NavChannelSettingsBtn.IsEnabled = true;
}
#region [ & ]
private void SaveConfig()
{
var config = new AppConfig
{
BotToken = TokenTextBox.Text,
SelectedApps = _selectedApps.ToArray(),
// 콤보박스에서 선택된 서버/채널의 고유 ID 값을 저장합니다.
LastServerId = ServerComboBox.SelectedValue is ulong sId ? sId : 0,
LastChannelId = ChannelComboBox.SelectedValue is ulong cId ? cId : 0
};
var options = new JsonSerializerOptions { WriteIndented = true };
string jsonString = JsonSerializer.Serialize(config, options);
File.WriteAllText(_configFilePath, jsonString);
}
private void LoadConfig()
{
if (File.Exists(_configFilePath))
{
try
{
string jsonString = File.ReadAllText(_configFilePath);
var config = JsonSerializer.Deserialize<AppConfig>(jsonString);
if (config != null)
{
TokenTextBox.Text = config.BotToken;
_selectedApps.Clear();
foreach (var app in config.SelectedApps) _selectedApps.Add(app);
LogToMain("✅ 이전 설정을 성공적으로 불러왔습니다.");
}
}
catch (Exception ex)
{
LogToMain($"❌ 설정 불러오기 실패: {ex.Message}");
}
}
}
#endregion
#region [ (Navigation) ]
private void HideAllViews()
{
MainView.Visibility = Visibility.Collapsed;
BotSettingsView.Visibility = Visibility.Collapsed;
ChannelSettingsView.Visibility = Visibility.Collapsed;
OutputSettingsView.Visibility = Visibility.Collapsed;
}
private void Nav_BackToMain_Click(object sender, RoutedEventArgs e) { HideAllViews(); MainView.Visibility = Visibility.Visible; }
private void Nav_BotSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); BotSettingsView.Visibility = Visibility.Visible; }
private void Nav_ChannelSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); ChannelSettingsView.Visibility = Visibility.Visible; }
private void Nav_OutputSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); OutputSettingsView.Visibility = Visibility.Visible; }
#endregion
#region [ ( ) ]
private async void BotToggleBtn_Click(object sender, RoutedEventArgs e)
{
if (!_isBotRunning)
{
string token = TokenTextBox.Text;
if (string.IsNullOrWhiteSpace(token))
{
BotResultText.Text = "❌ 토큰을 입력해주세요.";
return;
}
SaveConfig();
_isBotRunning = true;
BotToggleBtn.IsEnabled = false; // 로그인 완료 전까지 연타 방지
BotResultText.Text = "⏳ 디스코드 서버에 연결 중...";
// 💡 API 연결 시작!
await _botManager.StartBotAsync(token);
}
else
{
if (_isRoutingStarted)
{
_isRoutingStarted = false;
MainStartRoutingBtn.Content = "🚀 시작";
MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
}
if (_isInChannel)
{
_isInChannel = false;
ChannelToggleBtn.Content = "채널 접속";
ChannelResultText.Text = "봇이 중지되어 채널에서 나왔습니다.";
}
// 💡 API 연결 종료!
await _botManager.StopBotAsync();
_isBotRunning = false;
BotToggleBtn.Content = "봇 실행";
BotResultText.Text = "봇이 안전하게 중지되었습니다.";
CurrentBotNameText.Text = "현재 실행중인 봇: 없음";
NavChannelSettingsBtn.IsEnabled = false;
}
}
#endregion
#region [ ( ) ]
private void ServerComboBox_DropDownOpened(object sender, EventArgs e)
{
// 💡 봇 매니저에게 실제 서버 목록을 달라고 요청합니다.
var servers = _botManager.GetServers()
.Select(g => new { Id = g.Id, Name = g.Name })
.ToList();
ServerComboBox.ItemsSource = servers;
ServerComboBox.DisplayMemberPath = "Name"; // 화면에 보여줄 글자
ServerComboBox.SelectedValuePath = "Id"; // 뒤에 숨겨둘 고유 ID
}
private void ServerComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
ChannelComboBox.IsEnabled = ServerComboBox.SelectedItem != null;
ChannelComboBox.ItemsSource = null; // 서버가 바뀌면 채널 목록 초기화
}
private void ChannelComboBox_DropDownOpened(object sender, EventArgs e)
{
if (ServerComboBox.SelectedValue is ulong guildId)
{
// 💡 선택한 서버의 고유 ID를 넘겨주고, 실제 음성 채널 목록을 받아옵니다.
var channels = _botManager.GetVoiceChannels(guildId)
.Select(c => new { Id = c.Id, Name = c.Name })
.ToList();
ChannelComboBox.ItemsSource = channels;
ChannelComboBox.DisplayMemberPath = "Name";
ChannelComboBox.SelectedValuePath = "Id";
}
}
private async void ChannelToggleBtn_Click(object sender, RoutedEventArgs e)
{
if (ServerComboBox.SelectedValue == null || ChannelComboBox.SelectedValue == null)
{
ChannelResultText.Text = "❌ 서버와 채널을 모두 선택해주세요.";
return;
}
// 숨겨둔 고유 ID 추출
ulong channelId = (ulong)ChannelComboBox.SelectedValue;
if (!_isInChannel)
{
ChannelToggleBtn.IsEnabled = false;
ChannelResultText.Text = "⏳ 접속 중...";
// 💡 음성 채널 접속 API 호출
await _botManager.JoinChannelAsync(channelId);
_isInChannel = true;
ChannelToggleBtn.IsEnabled = true;
ChannelToggleBtn.Content = "채널 나가기";
ChannelResultText.Text = "✅ 음성 채널에 정상적으로 접속했습니다.";
SaveConfig(); // 접속 성공 시 저장
}
else
{
ChannelToggleBtn.IsEnabled = false;
// 💡 음성 채널 퇴장 API 호출
await _botManager.LeaveChannelAsync();
_isInChannel = false;
ChannelToggleBtn.IsEnabled = true;
ChannelToggleBtn.Content = "채널 접속";
ChannelResultText.Text = "채널에서 나왔습니다.";
}
}
#endregion
#region [ ]
private void ProcessComboBox_DropDownOpened(object sender, EventArgs e)
{
ProcessComboBox.Items.Clear();
var processes = Process.GetProcesses()
.Where(p => p.MainWindowHandle != IntPtr.Zero && !string.IsNullOrEmpty(p.MainWindowTitle))
.Select(p => p.ProcessName)
.Distinct()
.OrderBy(n => n);
foreach (var pName in processes) ProcessComboBox.Items.Add(pName);
}
private void AddOutputAppBtn_Click(object sender, RoutedEventArgs e)
{
if (ProcessComboBox.SelectedItem != null)
{
string? appName = ProcessComboBox.SelectedItem.ToString();
if (!string.IsNullOrEmpty(appName) && !_selectedApps.Contains(appName))
_selectedApps.Add(appName);
}
}
private void RemoveAppBtn_Click(object sender, RoutedEventArgs e)
{
Button? btn = sender as Button;
if (btn != null && btn.Tag != null)
{
string? appName = btn.Tag.ToString();
if (!string.IsNullOrEmpty(appName)) _selectedApps.Remove(appName);
}
}
private void SaveOutputSettingsBtn_Click(object sender, RoutedEventArgs e)
{
SaveConfig();
LogToMain($"출력 설정이 저장되었습니다. (대상 앱: {_selectedApps.Count}개)");
MessageBox.Show("설정이 성공적으로 저장되었습니다.", "알림", MessageBoxButton.OK, MessageBoxImage.Information);
}
#endregion
#region [ / ]
private void MainStartRoutingBtn_Click(object sender, RoutedEventArgs e)
{
if (!_isBotRunning) { MessageBox.Show("먼저 봇을 실행해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
if (!_isInChannel) { MessageBox.Show("먼저 채널에 접속해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
if (!_isRoutingStarted)
{
_isRoutingStarted = true;
MainStartRoutingBtn.Content = "⏹️ 종료";
MainStartRoutingBtn.Background = System.Windows.Media.Brushes.DarkRed;
LogToMain("오디오 라우팅을 시작했습니다!");
}
else
{
_isRoutingStarted = false;
MainStartRoutingBtn.Content = "🚀 시작";
MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
LogToMain("오디오 라우팅을 종료했습니다.");
}
}
private void LogToMain(string message)
{
MainLogBox.AppendText($"[{DateTime.Now:HH:mm:ss}] {message}\n");
MainLogBox.ScrollToEnd();
}
#endregion
#region [ ]
private async void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
// 프로그램 종료 시 봇도 확실하게 로그아웃 시키기
if (_isBotRunning)
{
await _botManager.StopBotAsync();
}
}
#endregion
}
}